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Showing posts from May, 2024

ADVANCER Thief skills

Every OSR system tries to improve on thief skills. I have tried to do this in a manner that is both in line with the AD&D percentage chances as well as the general principles that I have established for ADVANCER. In the ADVANCER Rules  generally :       - percentile rolls have been replace with 2d6 rolls     - target numbers for 2d6 rolls are multiples of 3:                  3=97%, 6=72%, 9=28%, 12=3%     -  +1 on 2d6 equates to  +10% or +2 on d20      - advancement comes every three levels (ie, at 4th, 7th, 10th, etc.)      - "level" of experience has been replaced with "rank" per the idea expressed on p. 8 of the PHB  Thief skills are:     - pick pockets*      - open locks*     - move silently*     - hiding*     - find/remove traps     - hear noise     - climb walls ...

ADVANCER Rules - An Introduction

ADVANCER is my attempt to rewrite the Advanced Dungeons & Dragons rules in a way that is accessible. I plan to completely rewrite the rules contained in the three core books: the Players Handbook, Dungeon Masters Guide and Monster Manual.  Most of the rules in the PHB will be included, while I am only selectively taking rules from the DMG. I haven't decided yet whether I will rewrite the entire Monster Manual, but there are rules buried in there and I plan to extract them for this compilation.  Rewriting the spell descriptions, I believe, is essential and what cut short an earlier attempt of mine. It is quite a bit of work, but those lengthy spell description are another source of impenetrability for players.  ADVANCER will remove the systems that I don't use in play and streamline those that I do. Here is some of what I intend: Dice rolls d20. To be used for attack rolls and saving throws d6. To be used for surprise and initiative determination 2d6. To replace all* o...

I play make believe.

It hasn't been forever. Not even very long. I started this pastime in 2021, looking for a game to engage my very tactical 9-year-old son, who was into chess and trading card games (TCG), and my 7-year-old daughter, who could entertain herself with a piece of string and a plastic spoon.  D&D has become the latest in a series of obsession which have persisted through my continuing mid-life crisis (I am 44). First, it was lifting weights, then Pokemon TCG, the powerlifting, then chess, then Yugioh, then weightlifting, then chess, then Pokemon TCG, somewhere in there Lord of the Rings LCG, and finally for the last three years D&D.  I started with 5th edition D&D because it was the latest version and the Basic Rules actually make a lot of sense. I thought of it as a tactical game that my son would like combined with more imaginative narrative  aspects that would engage my daughter. I really like TCGs, but to have really have fun with them, I feel you need to be inv...