ADVANCER Rules - An Introduction

ADVANCER is my attempt to rewrite the Advanced Dungeons & Dragons rules in a way that is accessible. I plan to completely rewrite the rules contained in the three core books: the Players Handbook, Dungeon Masters Guide and Monster Manual. 

Most of the rules in the PHB will be included, while I am only selectively taking rules from the DMG. I haven't decided yet whether I will rewrite the entire Monster Manual, but there are rules buried in there and I plan to extract them for this compilation. 

Rewriting the spell descriptions, I believe, is essential and what cut short an earlier attempt of mine. It is quite a bit of work, but those lengthy spell description are another source of impenetrability for players. 

ADVANCER will remove the systems that I don't use in play and streamline those that I do. Here is some of what I intend:

Dice rolls

  • d20. To be used for attack rolls and saving throws
  • d6. To be used for surprise and initiative determination
  • 2d6. To replace all* other rolls, especially percentile rolls
  • *Spell descriptions include certain one-off dice rolls

Streamlined systems

  • XP progression regularized (not fully unified)
  • XP awards for monsters and magic items
  • Ascending armour class adopted
  • Attack bonus and saving throw advancement regularized
  • Saving throw categories reduced to four and clarified
  • Ability score bonuses (and penalties) harmonized 
  • Level limits regularized and alternatives provided

New or fully revised systems

  • Combat and initiative (three-phase system of fast, regular and slow actions)
  • Weaponless combat (touch attacks, pummeling, grappling, overbearing)
  • Encumbrance (simplification of armour types and carry capacity)
  • Recharging magic items
  • Illusionist magic (regularized) 

Removed systems 

  • Weapon speed
  • Weapon vs AC 
  • Combat round segments (translated to initiative penalties)

In upcoming posts, I will set out these systems and try to explain some of my thinking in how I reconfigured them.

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